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Shop Heroes tools and data. costs and unlocks for all city buildings; Character Data - View Hero/Worker skills and level unlocks Best In Slot Calculation.


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Shop Heroes - Best In Slot Data
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Shop Heroes: Trade House Tutorial, Tips, and Tricks, for making TONS of gold and experience!

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Edit: does anyone have an "updated" (made after the update of heroes maximum level) "best in slot" data sheet? i have a link but it was made.


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Shop Heroes (Let's Play) Ep. #2 - How To Get Quick Gold!

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Optimal range is items whose level is within 7 of the hero's level. This affinity can now be referred to as the "best-in-slot" affinity. White: (Example: Spears Affinity.


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Shop Heroes (Let's Play) Ep. #25 - Item Abilities

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list.nordpleyada.ru › spreadsheets › edit.


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Shop Heroes (Let's Play) Ep. #44 - Upgrade Quest Slots?

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Optimal range is items whose level is within 7 of the hero's level. This affinity can now be referred to as the "best-in-slot" affinity. White: (Example: Spears Affinity.


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Shop Heroes (Let's Play) Ep. #40 - How To Get Gems!

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Optimal range is items whose level is within 7 of the hero's level. This affinity can now be referred to as the "best-in-slot" affinity. White: (Example: Spears Affinity.


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Shop Titans: RETIRE heroes to get BETTER + MORE SKILLS

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Its not complete and its only based on item power. It doesn't take into account skills at all. There really is no perfect BiS sheet because everyones.


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Shop Heroes: Slot Upgrades and Gems Tutorial and Explanation

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Edit: does anyone have an "updated" (made after the update of heroes maximum level) "best in slot" data sheet? i have a link but it was made.


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Shop Heroes (Let's Play) Ep. #34 - Efficient Quest Teams!

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Do not spend gems on upgrades that you normally can buy with gold. Anyway, in my opinion upgraded slot is good, but unless you have all.


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Shop Heroes (Let's Play) Ep. #3 - How To Level Quickly!

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You can buy equipment from other players if you can't craft a particular slot. We have adjusted Good and Great Quality requirements to be Hero Level 1.


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Shop Heroes (Let's Play) Ep. #24 - City Raid/Quest Teams

Wanted to get primal horns in one go? For those, just get power. They are very hard to get. It is a personal bonus, not a team buff. If you want to go with resourceful, you will need to give it for the entire team. Your heroes will never get injured and never rest after a quest. Out of the four choices, this is the worst one. So if you have 5 magic find on your team and you send them to get horns, instead of each hero has a chance to get horns. The downside of this build is that it takes the most equipment slots, but the rewards… worth it all. Pay attention, that the less resources a method gets, the more efficient it is, bringing rest time and injury time into consideration. This is the setup you need to take if you want to take your questing and raiding to the next level. The way you divide them is not really important, as long as each leader can use gauntlets and potion, for the speed runner skill. Right now, Melina is using a leg Whispering Wand that's unbreakable for her. Those are the skills you must put on your heroes, and they are the most important ones. There are 2 items you should give to every leader in your party: volcanic smashers, and maple potion. If you're not ready for skilled gearing yet I'd probably give your maxed heroes whatever unbreakables you can make for them easily, don't stress too much over getting the best of the best since your plans are likely to change when you get more skilled bp options. Home Sub-Forums General Discussion. So now comes the interesting part, giving your heroes their first equipments. Open an excel sheet, or write on a piece of paper a table in which you put all of your heroes teams. However, note that having speed runner on the leader as a natural skill is not important. Or would I be better off trying to fuse to higher at lvl 25 gear? Even after questing for primal horns, when your heroes are back, they are ready to go again right away. Lucky for us, here comes in the skills. Gets less resources than the previous. This will most likely be the hardest thing to do in the game, but as such, the reward is the juiciest, the most satisfying, and you know you want it. Are there not only a set number of heroes? When making an expertly made build, you will make teams, that will always go in the same way. You may not know why yet, but soon it will become clear. This guide is just for you. Now, the first thing you should know is this: this is not going to be short. Well, here comes in another mechanic of the game — you can increase the rewards you get from raids and quests! A hero with X resourceful will have X spared items from break, but it will only protect for him. Wait, skills? For the entire team! To that end, gear with high level difference to the hero should at least be legendary. Selecting team leaders is important. Gets less than the previous method. You give your leader those 2 items, and boost the inn 3 times, and even the week long primal horn quest feels like sending your heroes to the city sewers. Now you may have some spaces that are not yet full in your hero builds. Skills like Amazon, Aura of protection and more increase your party survival chance, which means it increases the entire team power. Out of the following, support is the skill with the greatest bang for your buck. All Rights Reserved.{/INSERTKEYS}{/PARAGRAPH} But you still have open slots on your heroes, now what? Our of the four, it may be the least important, but it is very good to have as well. So now you are ready to start. Some items have skills that are very valuable, and are only getting used if that hero is the party leader. Note that the chances to injury go down as your heroes grow stronger, meaning a high power hero is much less likely to get injured. YES, there are. {PARAGRAPH}{INSERTKEYS}Post by Kim! But wait, ? Speed runner, is a leader skill that lowers the quest time for the party. To be short, NO. This is the most important skill to get as it raises the maximum amound you can get. Revive is a skill that stacks like healer over the team and works the same way, only for injuries. So what do we do? It increases the maximum number of items each member of the party can find by 2. Pay notice, that with a good setup, any team can go to any quest with practically no consequences, and for example, a 5 man team can easily get 1. You can make four six-hero teams, and have 3 backup heroes, giving you the most chance to get keys from quests, or you can get 2 6-hero teams and 3 5-hero teams, giving you the highest efficiency, as all heroes can go to all quests. However, it all depends on your playstyle. I personally go with 10 support for a 6 hero team and 8 support for a 5 hero team, meaning ill break an average of 1 item every M runs. Now your theoretical teams have no resting time, and will never break an item. So after learning the 4 skills, distribute them amongst your teams, and watch your raid results go through the roof. I'm just not sure what levels that gear would be at. Team building viewtopic. You should give your teams the support item you want and the rest reduction ones. Yes, I said it. This method gets the most resources, but has the highest rest time. Like Magic find, this skill is important, however it comes after Detect Secrets, since Detect Secrets is a team buff while treasure hunter is a personal bonus. Ok so we got support out of the way. So many possibilities and I feel like I'm overthinking this Re: max level equipment list Post by Kim!